AI Insights · Timothy · October 2023
Top 5 Fish Games on Unified Platform in Kenya, Q3 2023
In Q3 2023, the top 5 fish games in Kenya showed varying trends in weekly downloads, revenue, and active users, with notable performances from Fishdom and Hungry Shark Evolution.
In Q3 2023, the top 5 fish games on a unified platform in Kenya displayed diverse performance metrics, with insights derived from Sensor Tower. Here’s a closer look at their weekly downloads, revenue, and active users:
Fishdom from Playrix experienced a gradual decline in weekly downloads, starting at around 4.9K in late June and dropping to approximately 810 by the end of September. Weekly revenue saw a steady decrease from $645 at the beginning of the quarter to $466 at the end. The game maintained a relatively stable number of weekly active users, fluctuating around 6K to 8K throughout the quarter.
Hungry Shark Evolution by Ubisoft had fluctuating weekly downloads, peaking at 2.6K in late July and ending the quarter at about 1.3K. Revenue showed significant variability, with a notable peak of $129 in mid-July and lower figures around $7 to $23 in other weeks. The game had a consistent base of active users, maintaining figures around 46K to 51K.
Aquarium Land - Fishbowl World from HOMA GAMES saw a modest range of weekly downloads, beginning with 118 in late June and reaching a high of 725 in late August before declining to 192 by the end of September. The game recorded minimal revenue, with only a couple of weeks showing earnings of $9 and $1. Weekly active users ranged from approximately 938 to 2.2K, with a peak in late August.
Hungry Shark World, another title from Ubisoft, had lower weekly download numbers, starting at 395 and ending at 159. Revenue was relatively stable but low, with figures ranging between $14 and $72. Active users showed some variability, with numbers ranging from 2.4K to 3.6K over the quarter.
Fishdom Solitaire by Playrix had the lowest downloads among the top 5, with a high of 443 in early July and dropping to 8 by the end of September. Revenue remained modest, peaking at $84 at the start of the quarter and stabilizing around $30 to $70 in subsequent weeks. Active users ranged from 431 to 974, reflecting a consistent but small player base.
For more detailed insights and further data on app performance, visit Sensor Tower.